http://bugs.winehq.org/show_bug.cgi?id=12453
Jim Newland jnewl@socal.rr.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jnewl@socal.rr.com
--- Comment #7 from Jim Newland jnewl@socal.rr.com 2009-01-02 13:47:33 --- I have nothing to add except to report that the game works fine under Cedega (7.0.0 engine) with no slowdown. I will list the Cedega graphics options and their settings here, as they may give a clue as to what needs to be done to get the game running properly in Wine (I myself have no idea; just trying to help):
ENGINE: Cedega engine version: 7.0.0 Windows verion: Windows XP Restrict to single core: disabled Thread delay (ms): 10 Scheduler & Decrease Server Priority: both disabled Accelerated Interprocess Communication: enabled
WINDOW SYSTEM: Run in Window: no Resolution Control: XVidMode Managed: enabled Activate Cedega HUD: Disabled Lock Mouse to Game: enabled Enable FreeType and XRender: enabled
GRAPHICS: Video RAM: 512 (my card is an Nvidia GeForce 8800GT) AGP Vertex Data (MB): Autodetect GL Shading Language: Mixed Pixel Shaders: 3.0, enabled Vertex Shaders: 3.0, enabled Fixed Program: Auto Fragment Offset: Auto Non Power of Two Textures: Auto Deprecated Features: disabled Fixed GL Extension Buffer: disabled Manual GL Extensions: none Clip Space Fix: enabled Anisotropic Filtering: disabled Framebuffer Objects & Float Textures: both enabled Occlusion Queries: enabled NV_VAR Extension: disabled (note says it takes priority over ARB_VBO when both are enabled; this *must* be disabled for Nvidia users in order to play game.) ARB_VBO Extension: enabled Dynamic VBO: disabled Index VBO: disabled