http://bugs.winehq.org/show_bug.cgi?id=31495
--- Comment #6 from voidcastr cephryx@gmx.net 2012-08-22 17:48:24 CDT --- (In reply to comment #5)
I suspect this might be a duplication of bug: http://bugs.winehq.org/show_bug.cgi?id=27453
This is because the post-game screen's sound is pretty dang long, so might be more evident when the sound is longer/larger...
Anyway, the problem stays the same even when starting the game with "-nosound" (which seems to ease the problem being described in bug #27453).