http://bugs.winehq.org/show_bug.cgi?id=24723
--- Comment #10 from GyB gyebro69@gmail.com 2011-08-19 00:13:01 CDT --- Created an attachment (id=36046) --> (http://bugs.winehq.org/attachment.cgi?id=36046) console log, Wine-1.3.26
I 'm getting the same problem in Wine-1.3.26: the game always crashes at the exact same point, during one of the conversations at the end of Chapter 2.
Workaround: using native msacm32.dll
Here I'm attaching a new log, the backtrace indicates some heap corruption.
When running the game with WINEDEBUG=warn+heap the following lines are printed out, just before the crash occurs: err:heap:HEAP_ValidateInUseArena Heap 0x2aa5000: in-use arena 0xc9d6020 next block 0xc9e6030 has PREV_FREE flag 1800a warn:heap:HEAP_ValidateInUseArena Heap 0x2aa5000: invalid in-use arena magic 00eefeee for 0xca0e080
Fedora 15 x86 Kernel 2.6.38.8 Alsa 1.0.24 Pulseaudio is not running