http://bugs.winehq.org/show_bug.cgi?id=26728
--- Comment #3 from Austin English austinenglish@gmail.com 2011-04-11 19:49:25 CDT --- (In reply to comment #2)
Created an attachment (id=34053)
--> (http://bugs.winehq.org/attachment.cgi?id=34053) [details]
Fix allocated size for members.
Could you please give the attached patch a try? Does it fix all issues?
Nearly, one left: 24 bytes in 1 blocks are definitely lost in loss record 166 of 623 at 0x7BC4728D: notify_alloc (heap.c:254) by 0x7BC4BAB1: RtlAllocateHeap (heap.c:1702) by 0x479DA5C: d3dcompiler_parse_type (reflection.c:1238) by 0x479DD1C: get_reflection_type (reflection.c:1293) by 0x479E1BC: d3dcompiler_parse_variables (reflection.c:1353) by 0x479F177: d3dcompiler_parse_rdef (reflection.c:1522) by 0x479FE99: d3dcompiler_shader_reflection_init (reflection.c:1711) by 0x47A0688: D3DReflect (reflection.c:1840) by 0x476567C: test_reflection_constant_buffer (reflection.c:1233) by 0x4767CED: func_reflection (reflection.c:1515) by 0x4768957: run_test (test.h:556) by 0x4768D4A: main (test.h:624)