http://bugs.winehq.org/show_bug.cgi?id=19267
Summary: Using a Depth + Stencil format is causing a memory leak Product: Wine Version: 1.1.25 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hpestilence@gmail.com
I was having a memory leak with eve-online and found the patch that caused the memory leak was the added support of depth stencil formats with
commit f8c4832276fb740e527fed87aa27975f91546d26 wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.
I disabled the stencil format in the eve-online options by choosing 24-bit depth only and the memory stayed stable.
I wasn't sure if this was an ATI driver bug so I'm reporting it here first.
I also tested using a HDR demo from here http://www.daionet.gr.jp/~masa/rthdribl/
The demo starts with a 16-bit depth first which can be changed to a depth + stencil format by going to File->Config Display.