https://bugs.winehq.org/show_bug.cgi?id=32592
--- Comment #3 from Henri Verbeet hverbeet@gmail.com --- (In reply to Béla Gyebrószki from comment #1)
err:d3d:wined3d_debug_callback 0x213fd0: "GL_INVALID_ENUM in glTexImage3D(target can't be compressed)".
The debug output seems to imply compressed volume textures, which are unsupported / broken. It's possible the nvidia driver crashes instead on this for some reason, although I can't tell from the backtrace.