https://bugs.winehq.org/show_bug.cgi?id=42979
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com --- Yeah, that's because currently there are no wined3d_swapchain_present() calls in ddraw games and thus the command stream is allowed to buffer a lot of frames in its queue (i.e. the check at the end of wined3d_cs_emit_present() isn't triggered).
Can you please attach a +tid,ddraw,d3d log?