http://bugs.winehq.org/show_bug.cgi?id=24256
Luuk luukhemelvaarder@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |luukhemelvaarder@gmail.com
--- Comment #12 from Luuk luukhemelvaarder@gmail.com 2013-07-05 06:47:41 CDT --- (In reply to comment #10)
I wonder if it's heap-related. Try this patch that's been floating around:
diff --git a/dlls/ntdll/heap.c b/dlls/ntdll/heap.c index a9044714..9017882 100644 --- a/dlls/ntdll/heap.c +++ b/dlls/ntdll/heap.c @@ -116,7 +116,9 @@ C_ASSERT( sizeof(ARENA_LARGE) % LARGE_ALIGNMENT == 0 ); /* Max size of the blocks on the free lists */ static const SIZE_T HEAP_freeListSizes[] = {
- 0x10, 0x20, 0x30, 0x40, 0x60, 0x80, 0x100, 0x200, 0x400, 0x1000, ~0UL
- 0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40, 0x48, 0x50, 0x58, 0x60, 0x68,
- 0x70, 0x78, 0x80, 0x88, 0x90, 0x98, 0xA0, 0xA8, 0xB0, 0xB8, 0xC0, 0xC8,
- 0xD0, 0xD8, 0xE0, 0xE8, 0xF0, 0xF8, 0x100, 0x200, 0x400, 0x1000, ~0UL
}; #define HEAP_NB_FREE_LISTS (sizeof(HEAP_freeListSizes)/sizeof(HEAP_freeListSizes[0]))
I can confirm that this patch works. It severly reduces the loading times. The game still loses responsiveness during the loading every once in a while but it always comes back.