http://bugs.winehq.org/show_bug.cgi?id=22212
--- Comment #3 from Woula Dingdong JakobRau@web.de 2010-03-30 16:38:26 --- The problem is not getting the debug information into a file, but running the game while debugging. Using 'WINEDEBUG=+relay' makes it take ages to load, and then finally the games say 'gameserver:timeout' at the end of the startup and exits itself. I tried 'WINEPREFIX=~/.wine/sacred2 WINEDEBUG=+relay,+seh,+tid wine sacred2.exe &> /tmp/output.txt' like in the FAQ... I cancelled it after 10 minutes or so and output.txt turned out to be 2.5 GB big o.O. Do I do something wrong? Is there any way to cut the debug information shorter?