https://bugs.winehq.org/show_bug.cgi?id=52915
--- Comment #6 from Zeb Figura z.figura12@gmail.com --- (In reply to Sveinar Søpler from comment #5)
Using SONAME_LIBVULKAN= seemed to work...
But i gather there is no easy way to do a out-of-tree compile of a usable d3d12.dll with this approach then, as this is something that happens when compiling wine.. and you just use this standalone compile as a replacement of the included /wine-git/libs/vkd3d with VKD3D_PE_CFLAGS/LIBS configure flags right?
cab16fe903 is supposed to make d3d12 compilation easier, actually, by removing the need for a pre-built vulkan-1.dll. I.e. one can just specify "SONAME_LIBVULKAN=vulkan-1.dll", compile MinGW vkd3d, and then point wine to that vkd3d tree using the given instructions.