http://bugs.winehq.org/show_bug.cgi?id=14958
haarp liquitsnake@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet@gmail.com Keywords| |regression
--- Comment #2 from haarp liquitsnake@gmx.net 2008-08-23 11:25:53 --- f71fdecdc79177c4add5b2f02e90413ba10593da is first bad commit commit f71fdecdc79177c4add5b2f02e90413ba10593da Author: H. Verbeet hverbeet@gmail.com Date: Tue Aug 19 17:49:07 2008 +0200
wined3d: Move creating a texture id from PreLoad to BindTexture.
This is consistent with BindTexture in basetexture/texture/etc. and has the added benefit that it makes LoadLocation work properly.
:040000 040000 f5212ac9dfb2455428172eb0eb7108e4cfd6762d 190d28b18e3fcf8081b68504e81497b39f0a9625 M dlls
As I suspected, the pixely-looking areas only appear when the Moire-pattern also appears. They're related.