https://bugs.winehq.org/show_bug.cgi?id=43872
--- Comment #32 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Shmerl from comment #31)
I'll try that (do I still need that special patch to enable tracing?), though the trace might become very big. With rotfiends, I had to fight several of them, and it froze only on the last one. It's not very consistent (for a moment I thought the bug is fixed on the latest Wine master). May be you just didn't wait long enough to trigger the freeze?
In the last test, I used Wine master with wined3d-buffer_create d3d11-Deferred_Context from staging, and hack v2.
I think I've killed all rotfiends 2 times, but I'll try again. Do you really need d3d11-Deferred_Context? Could you try without it?