http://bugs.winehq.org/show_bug.cgi?id=26329
Summary: TrackMania: reference timer becomes corrupted after a while Product: Wine Version: 1.3.15 Platform: x86 URL: http://files.trackmaniaforever.com/tmnationsforever_se tup.exe OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=33549) --> (http://bugs.winehq.org/attachment.cgi?id=33549) terminal output
In TrackMania United Forever I noticed the following visual glitch: the timer, both on the opponent selection screen and during races (in the upper-left corner), becomes corrupted. It doesn't happen instantly after the first race is started but after I've played 4-5 races on different tracks. I can reproduce the issue with TrackMania Nations Forever, too (freeware).
When the problem happens, the following line appears in the terminal several times: err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 826
I can't observe any other visual anomalies in the game after the corruption occurred, only the timer becomes...smeary.
Fedora 14 Nvidia GeForce 250 GTS / driver 260.19.36
I must add this bug might be a regression: I'm new to TrackMania so I searched the Appdb page for similar issues reported there: no one wrote something like that in the test results. I've tried previous versions of Wine and the issue first appeared in 1.3.15 for me. However I failed in a quick regression testing: probably in a hurry I gave a 'good' bisect when it was actually 'bad'. The problem shows itself after a while (not instantly). I'm gonna give it another try later.