http://bugs.winehq.org/show_bug.cgi?id=9892
Jan-Peter Nilsson peppe@bsnet.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |peppe@bsnet.se
--- Comment #2 from Jan-Peter Nilsson peppe@bsnet.se 2007-10-11 01:17:44 --- I've been looking at it a bit.
I've found three patches/commits that affect the behaviour.
Starting we have a character portrait rendered in correct orientation but mouse over texts are in the wrong orientation (i.e. point at helm get into text for boots).
This changed with "wined3d: Partial render target locking." (403b5ecf60bc3bb1ed8b5fe526c574b6744dbae6). After this the caracter portrait was upside down and info texts where right. That is, point where the helm should be and get the info box for the helm. The patch introduced a boolean srcIsUpsideDown, switching this one returns the behaviour of the previous versions.
It stayed this way untill "wined3d: Accelerated blits from and to offscreen render targets." (ccd2772e288558969b01837419e052eded1e5dbf) after which Morrowind will crash when trying to load a saved game or pickup the release order.
The crashing stoped with "wined3d: Blitting to offscreen target." (0b46254b57d329c3f0892877a916c2c1fc13eec0), but by now the character portrait is white.