https://bugs.winehq.org/show_bug.cgi?id=55818
--- Comment #30 from Tom M tmwine@pertho.net --- OK went back to 8.21 and tried a bunch of registry keys: (All of these are HKCU -> Software -> Wine -> Direct3D)
Tried csmt set to 0. No change. Tried setting MultisampleTextures to 0x0 ... game lasted a little bit longer but still crashed. Tried OffscreenRenderingMode set to backbuffer.. still ran out of memory. Tried renderer set to "gl"... no luck Lastly, tried shader_backend = arb .. game lasted a little longer but then still crashed.
I'm running out of ideas. Honestly, when I tested in Debian 11 with WINE 5.0.. game worked without any crashing. I wonder if it was an older library that was more stable. I can't be sure what it is now. I think there's just too many moving parts.