http://bugs.winehq.org/show_bug.cgi?id=10229
Summary: Serious Sam TSE 1.07 - network connection fails Product: Wine Version: 0.9.47. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: wine-net AssignedTo: wine-bugs@winehq.org ReportedBy: liquid.acid@gmx.net
Hi there,
I recently installed Serious Sam: The Second Encounter for some intense LAN gaming experience with my friends. There were two linux boxes and 4 windows boxes, me hosting the server.
The problem was that nobody could connect to the server. Connection attempts always resulted in the error message "CRC error in DIFF" (explanation here: http://forums.seriouszone.com/showthread.php?t=8556). This affected both the windows boxes AND the other linux box.
If a windows box was hosting the server the other windows boxes could connect, but the linux boxes couldn't (I have to look up the error message there).
The problem isn't related to the safedisc copy protection removal I had to do to make the game run under wine. We double checked this by applying the removal patch on the windows server and also on the clients (while the server was uncracked), no difference at all.
This was all with SS TSE patched to the most recent offical version 1.07.
Now we somehow managed to evade the problem by updating to the public beta patch 1.50 which let everyone connect to the linux server, again independent from crack status of the clients. But we soon realized why the 1.50 patch was marked beta. Network trouble en masse, resulting in highly instable connection, spontaneous client drops and the server misbehaving (moving around the players without the client pushing any buttons). This problem exists both when running the server through wine or natively on a windows box. Frankly, when running the 1.50 server on a linux box we experienced fewer problems when running natively (speaks in favor of the linux network capabilities *g*).
Now I'm asking how to analyze the problem. I don't get any network related output on the console while wine is running, only a few things about D3D and stuff, but nothing on network.
Going to attach some in-game logs when I have access to the server box again.
Thanks, liquid