https://bugs.winehq.org/show_bug.cgi?id=38216
--- Comment #14 from Andrei Slăvoiu ansla80@yahoo.com --- (In reply to Sergey Isakov from comment #5)
I am using Radeon HD6670 in MacOS 10.9.5 if this does matter.
(In reply to Sergey Isakov from comment #11)
OK, I did this.
e9b0a0e181daa98c645a2c1527b6434624d83ec4 is the first bad commit commit e9b0a0e181daa98c645a2c1527b6434624d83ec4 Author: Andrei Slăvoiu andrei.slavoiu@gmail.com Date: Wed Aug 6 23:13:09 2014 +0300
wined3d: Use capabilities from the shader backend or the fragment
pipeline to determine the D3D level.
:040000 040000 5c1cba93697ab212f596c7028f91eb1c4cf11086 ab11f49dee29b4a823d7d9ccc5d8319fa2baceb2 M dlls
But I don't know why this commit is bad. Someone more understanding should look in.
That commit only changes the fallback in case the video card is not explicitly recognized. But your card should be recognized so the fallback changes should be irrelevant. Can you post the output of glxinfo or whatever equivalent there exists for MacOS?