http://bugs.winehq.org/show_bug.cgi?id=12453
--- Comment #24 from Paul "TBBle" Hampson Paul.Hampson@Pobox.com 2009-02-24 06:27:46 --- (In reply to comment #22)
(In reply to comment #20)
It might be useful to also have an updated patch that disables changing the SRGB-ness of a sampler after the texture is loaded. (Which is what the patch on the Warhammer AppDB page effectively does)
Could you post a link to the patch on the Warhammer AppDB page? I see the vertex blending hack, but this is not related to this issue, correct?
I think it's the patch in the howto. There's two parts, one is the vertex blending hack, the other removes the SRGB reloading. However, that code has been completely removed by the patch addressing this bug (mentioned in comment 18), so needs to be redesigned to fit into the changed code.