http://bugs.winehq.org/show_bug.cgi?id=29878
--- Comment #11 from Lunknown SolisX007@yahoo.com 2012-02-28 20:07:35 CST --- (In reply to comment #9)
Can you give attachment 39079 [details] from bug 30019 a try?
I cannot reproduce this. The sound of the game is ok, whether I enable or disable dynamic buffers. However, I get the cracking pulseaudio sound very often with this game, about every 2nd start. This is similar to bug 28856, if not the same. Are you using pulseaudio? If I understand this bug correctly, it might be triggered by poor performance. In that case the above patch might help. It avoids a slow VBO codepath, and the condition it checks for is triggered in Rayman 3.
Hello Stefan Dösinger,
Can you tell how to patch it?