http://bugs.winehq.org/show_bug.cgi?id=33603
TestSubject sirbubbles01@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sirbubbles01@gmail.com
--- Comment #18 from TestSubject sirbubbles01@gmail.com 2013-11-12 13:02:10 CST --- (In reply to comment #16)
It's running fine with the following settings:
export WINEDEBUG=-all export LD_PRELOAD="libpthread.so.0 libGL.so.1" export __GL_THREADED_OPTIMIZATIONS=0 export __GL_SYNC_TO_VBLANK=0 export __GL_YIELD="NOTHING"
Especailly "export __GL_THREADED_OPTIMIZATIONS=0" setting to zero seems to help. Nevertheless I had a crash while everything else is great now. The Backtrace report with terminal outpuut its attached.
I'm trying this under wine-1.7.1 with the CSMT patches, and it seems to do the job just fine so far. I've only gone so far as to play the game for a relatively short time, but if memory serves, it would have crashed pretty quick otherwise. I tried the workaround patch, but the trouble is that it causes troubles with many games and the steam overlay, so not a good fix.