http://bugs.winehq.org/show_bug.cgi?id=14624
--- Comment #6 from Paul Parsons parsons151185@gmail.com 2008-08-14 13:46:06 --- Have you tried adding WINEDEBUG=-all when running MFatigue.exe? Another option is to output the logs directly to files rather than the console as that is much faster but still gives you all the information
wine MFatigue.exe >&winedebug.log
I have been running it on:- GF5200 @ 1024x786 GF8400m GS @ 1024x786 (Limited by display) Xpress 1100 @ 1024x786 Radeon 9000m @ 1024x786 Radeon 9200 @ 1024x786 Radeon 9600Pro @ 1024x786 (Limited by display) Radeon X800XT PE @ 1600x1200 Radeon 2900XT @ 1600x1200 Radeon 3200 @ 1280x1024 (Limited by display) Radeon 3850 @ 1600x1200
on PCs from P3-800 through to Phenom X3 8750 and C2D T5550 though never on a 64bit O/S all have been with playable FPS be it under Windows or Wine
I have no issues with the videos they all play.
I should open bug report about Loading save games, now that you can actually save a game, and like you said the map selection screen too.
I have also set UseGLSL to disabled in the registry and PixelShaderMode to enabled to get HL2 working, though I had no issues with HL1 or MFatigue
To play a multiplayer game of MFatigue I through 2 PCs together consisting of Duron 850 and SiS onboard GFX Unit and P2-450 with TNT2 worked fine with no glitches if you exclude the usual OpenGL crash as you enter the game (As I said been like that for years)
Multiple selection is the only problem I have really encountered on any OS