https://bugs.winehq.org/show_bug.cgi?id=37426
Bug ID: 37426 Summary: Texture corruption in Audiosurf Product: Wine Version: 1.7.29 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: felixonmars@gmail.com Distribution: ---
All texture in game are getting different degree of corruption, changing resolution (in windowed mode) could put it into a usable state, but during any in-game page switch the texture will get corrupted again.
I've done bisect and located the commit:
commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.
I'm adding this one as a separate bug than Bug 37406 as it doesn't involve any changes on graphics options. But if I'm wrong, please mark this one as duplicate and sorry.