https://bugs.winehq.org/show_bug.cgi?id=46725
--- Comment #22 from Ethan Lee flibitijibibo@gmail.com --- Created attachment 66679 --> https://bugs.winehq.org/attachment.cgi?id=66679 FAudio Quantum Patch
Going to completely wing it for a second... attached is a patch that forcibly sets the quantum of the audio device to be exactly 10ms (or 21.33 per the spec for 1024_QUANTUM). This _should_ be the same as the earlier patch in theory. How it affects the stability of the native audio devices (WASAPI in particular scares me a lot) I have no idea, but if SDL's internal streaming works correctly this should sound okay and also give the MaxFrameCount that the game is expecting.