http://bugs.winehq.org/show_bug.cgi?id=58671
--- Comment #8 from Zak user.pecheniok@gmail.com --- (In reply to Stian Low from comment #7)
How are you enabling the wined3d vulkan renderer for the separate wineprefix?
I set a key in the registry responsible for the backend to vulkan. Don't exactly remember which one right now.
I made quite an interesting discovery today: looks like the bug related to the game is located in the dx8/9 implementation. I tried to use d3d8to9 to promote the game to dx9 or dgVooDoo to promote it to dx11, but it still didn't render correctly. However, with both active at the same time, the game suddenly started rendering correctly and worked at a flawless 60fps even through 2 translation layers.