http://bugs.winehq.org/show_bug.cgi?id=19698
--- Comment #17 from Mr Nobody limited_choice@hotmail.com 2011-11-20 05:08:14 CST --- ...so much for that idea ; with wine-1.3.33 and using the debug channels as linked to above (with dsound=builtin), the game either hangs at the 'creating the world' screen (results in several gb of debuglog and will continue without a ^C), and unfortunately when it does crash at this point, it detaches right at the beginning of backtrace with a segfault....{sigh}...
...conversely and also, using a native dsound no longer proves to be an effective (or partial) workaround as it did before, the game gets further but does eventually crash - it does however catch a segfault backtrace when wine bails ... if anyone wants that log, let me know...
...I'll keep poking at it with a builtin dsound to try get something useful from it...