http://bugs.winehq.org/show_bug.cgi?id=13718
Summary: rubber banding at start of motion (not lag) in City of Heroes Product: Wine Version: 1.0-rc3 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: jeff.mitchell+WINE@gmail.com
In City of Heroes / City of Villains, it is frequently possible to get rubber banding when attempting to move from a static location (unlike lag which is inconsistent or an intermittent slow down, this is only being able to move a couple steps and then being bounced back for the entire time the app is running).
Using the same system with the same set of steps right afterwards or before doesn't produce this affect in Cedega (which is likely irrelevant but thought I'd note it anyways). From the comments on the appdb page I'm led to believe that this could be environment specific (me: Ubuntu 8.04 / Dell m1530 laptop running game over wireless / nvidia graphics / all desktop effects disabled) to a few people but I can replicate it.
Steps to reproduce: 1. Start City of Heroes/Villains via wine 2. Login to account, choose character 3. When loaded, attempt to move the character in any direction and you will be bounced back to approximately where you started. If you're able to super jump out of the "rubber banding field" where you start, motion is normal and fluid until you land / stop and a new rubber banding field is born.
Any insight as to what debug flags to try to help isolate would be appreciated. Thanks for your time.