https://bugs.winehq.org/show_bug.cgi?id=44655
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |joseph.kucia@gmail.com Ever confirmed|0 |1
--- Comment #3 from Józef Kucia joseph.kucia@gmail.com --- Thanks for the apitrace. It's fixed for Nvidia drivers. For core contexts, we need to implement swizzles for fragment shader outputs in order to support A8_UNORM render targets properly.