http://bugs.winehq.org/show_bug.cgi?id=22558
--- Comment #13 from Roderick Colenbrander thunderbird2k@gmail.com 2010-05-20 09:02:13 --- The game seems to be using WINED3DFMT_B8G8R8A8_UNORM textures and has a color key set on it with green and alpha at 0xff. I don't know much about classic D3D but I think it doesn't make much sense to set a color key when you have alpha. The code in state.c has various pieces of code to get color keying working. I have the feeling something is wrong there (there are a lot of comments on what piece helps which game). I would have to ask Stefan if he has a suggestion.