http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #15 from Tobias Jakobi liquid.acid@gmx.net 2008-07-18 14:22:01 --- Forgot to add:
Everytime a frame is generated I can see this message on the console:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917