http://bugs.winehq.org/show_bug.cgi?id=12929
--- Comment #120 from Nenad Mikša DoDoEntertainment@gmail.com 2008-09-08 06:13:43 --- (In reply to comment #118)
(In reply to comment #116) No, that's just a workaround. If anything, it points towards the problem being on the fglrx side. Note that this bug won't go anywhere unless either someone convinces AMD to look into it, or someone who's affected by this bug narrows it down enough to reproduce it in a standalone GL application, like I asked in comment #57.
I understand. But what are these two lines actually important for? I doubt they are very important, because most of games work with these lines commented out.