https://bugs.winehq.org/show_bug.cgi?id=51229
Bug ID: 51229 Summary: StarCrraft Remastered locks up when navigating multiplayer menus Product: Wine-staging Version: 6.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: darinsmiller@gmail.com CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ---
Created attachment 70096 --> https://bugs.winehq.org/attachment.cgi?id=70096 Debug output of SCRM wine 6.10 Multiplayer crash
Attempting to create multiplayer games in Starcraft Remaster causes random lockups. Sometimes navigation to the LAN games creation menu is successful and lockup occurs when attempting to add players. Other times, locks up occur immediately when Mutliplayer option is selected.
Running from the terminal, I see these errors/warnings:
03dc:err:d3d:state_undefined Undefined state UNKNOWN_STATE(0) (0). 016c:err:seh:dispatch_exception unknown exception (code=c0000420) raised 038c:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200. 0680:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported 0178:fixme:winsock:WSAIoctl unimplemented ioctl SIO_IDEAL_SEND_BACKLOG_QUERY0 05a0:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x70e8f4.
See attached for output for "tail -n 1000" of the debug report generated using the following command (full report is too big for upload): WINEDEBUG=+winsock,+seh,+loaddll /opt/wine-staging/bin/wine ./Battle.net.exe &>/tmp/debug_pipe