http://bugs.winehq.org/show_bug.cgi?id=29729
Bug #: 29729 Summary: Huge console output from Battlefield 2 Product: Wine Version: unspecified Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: debu66er@gmail.com Classification: Unclassified
When I start Battlefield 2 I get an endless error output to the console:
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ ../../../dlls/wined3d/state.c / 1558 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ ../../../dlls/wined3d/state.c / 1558 ...
It appears to be related to Bug 17402, also for Battlefield 2. But I run 1.4~rc1-0.1 for Debian and had this bug for 1.3.37 too.
I don't have any slowdowns as described in Bug 17402 but I also get those (rectangular) texture corruptions in more distant objects.
I can play without any other issues, but the texture corruption together with the console error output indicates something is wrong.