https://bugs.winehq.org/show_bug.cgi?id=39402
algebro@tuta.io changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |algebro@tuta.io
--- Comment #45 from algebro@tuta.io --- (In reply to demurgos from comment #42)
(In reply to Andrew Eikum from comment #40)
(In reply to demurgos from comment #37)
Created attachment 61773 [details] Skyrim SE intro logs, Wine Staging 3.12 no music
This log still shows the same problem:
91730.063:00ae:warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't use this format and no FFmpeg, so giving up
Check the configure output in config.log. If you build from the official Arch PKGBUILD, it's in src/wine-staging-64-build/config.log. It may give a hint why it can't find libavutil and/or libavcodec. It will also print "XAudio2 WMA conversion won't be supported" if it fails to find ffmpeg.
I missed the error due to a case sensitive search...
I have some good news: the patch fixes all the sound/music/voice/scripts for me.
The issue was effectively related to my build. I won't lie: building and running a custom Wine version turned out to be pretty painful. It took me a lot of time, but once I had it properly built, everything seemed to work! I had visual artifacts but there's an other issue for this. This patch makes Skyrim SE playable, thanks!
(Note: I reported the build issue to the maintainer of the Arch package, I hope that the next release will be built with ffmpeg)
Did you have to pass any extra options to build it with ffmpeg support? Or is simply building it with ffmpeg installed enough to make this patch work?