https://bugs.winehq.org/show_bug.cgi?id=56984
Bug ID: 56984 Summary: Star Wars: Knights of the Old Republic (Steam, GOG): broken rendering when soft shadows enabled Product: Wine Version: 9.13 Hardware: x86-64 URL: https://store.steampowered.com/app/32370/STAR_WARS_Kni ghts_of_the_Old_Republic/ OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: opengl Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: alexandros.frantzis@collabora.com Regression SHA1: 272c55ac257315ef8393df357a79aac4e0d6cd76 Distribution: ArchLinux
Created attachment 76814 --> https://bugs.winehq.org/attachment.cgi?id=76814 plain terminal output
The game used to work fine with all graphical options enabled/maxed out. Since Wine-9.13 most of the textures are missing in-game when soft shadows option is enabled. The menus and the intro/in-game videos are not affected.
The problem is present since commit 272c55ac257315ef8393df357a79aac4e0d6cd76 opengl32: Add default implementation for wglChoosePixelFormatARB.
The default implementation will be used automatically if the driver populates the wgl_pixel_format ARB fields.
Reproduced with both the Steam and GOG versions. No mods or unofficial patches were installed.
wine-9.13-90-gca938c795c0 X.Org X Server 1.21.1.13 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 550.40.65