http://bugs.winehq.org/show_bug.cgi?id=31994
--- Comment #29 from Erich Hoover ehoover@mines.edu 2012-10-23 12:09:27 CDT --- (In reply to comment #28)
... Hi, I sent separately two capture files - it looks (if I good understand their content) like the broadcast packet is really sent. BR
I would expect that it has to have working packets at some point (or the game wouldn't function), is the "join game" at the point when it fails under Wine or does Wine fail sooner than that?