https://bugs.winehq.org/show_bug.cgi?id=40873
--- Comment #12 from Lam winehq@lam.pl --- (In reply to Zeke Sonxx from comment #11)
To clarify, awesie's patches do NOT implement dcl_input_ps. They merely bind it to a nop, like so many other opcodes. This loses rendering accuracy, but it's good enough in many cases (including Overwatch).
Good enough for the girls I go with! (Quake Champions; really bad FPS but renders flawlessly on everything set to "low", I read the same about Overwatch, that errors only begin to show up at higher visual settings.) So I thought this might be helpful for other guys experiencing issues with all the different dx11 games.
Thanks for the clarification!