http://bugs.winehq.org/show_bug.cgi?id=19853
Summary: Texture corruption in guild war with fglrx 9.8 Product: Wine Version: 1.1.28 Platform: PC URL: http://appdb.winehq.org/objectManager.php?sClass=versi on&iId=9194 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: tball@io.dk
I have some problems running Guildwar with fglrx 9.8 under Arch 64. Actually the game installs/startup perfectly.
But get some odd texture corruptions. The corruption is noticable if you stand in a long distance from the texture.
I attached a screenshot, where you see the distortion within the red markings, and the same kind of texture (closer), without distortion in the green marking.
Actually the first time i load the game, there aren't any distortion. But when I jump to another place within the game, the distortion starts to appear. It seems like memory problems?
I got these setting in my user.reg file: [Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "MaxFragmentUniforms"="1024" "MaxVaryings"="52" "MaxVertexUniforms"="1024" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "UseGLSL"="disabled" "VertexShaderMode"="hardware" "VideoMemorySize"="1024"
I have tried with/without UseGLSL enabled, and backbuffer instead of fbo. pbuffer crash the game. Every settings gave the same corruptions.
I am willing to patch wine for getting this to work proberly. Thx for your help.