http://bugs.winehq.org/show_bug.cgi?id=26924
Ivo skywalker-here@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |skywalker-here@gmx.de
--- Comment #7 from Ivo skywalker-here@gmx.de 2011-05-05 11:54:16 CDT --- Same problem here.
As a workaround i tried to start the LolClient.exe directly which is in [Gamedir]\RADS\projects\lol_air_client\releases\0.0.0.36\deploy\LolClient.exe now.
I used a windows system to figure out the parameters to start it with: -runtime .\ -nodebug META-INF\AIR\application.xml .\ -- 8393
So just type: wine LolClient.exe -runtime .\ -nodebug META-INF\AIR\application.xml .\ -- 8393
Then it starts fine and brings you to a login screen but unfortunately it cannot connect to Maestro anymore.
I made a few more tests with a Windows system and it seems that it needs the Launcher still running in the background and probably needs to communicate with the lolclient process. On a Windows system the login screen of lolclient starts and then the launcher is being terminated. If you rename the LolClient.exe and start the launcher and press start nothing happens but the launcher process stays alive. Starting the LolClient.exe afterwards with the given parameters results in a working connection and game.
Wireshark shows that there is a HTTPS connection to riotgames made by the launcher after pressing the "Start" button. There is also a HTTPS connection when you start the LolClient.exe.
I bet there are a lot of people who want to play League of Legends with Linux and are waiting for a fix right now. So if anyone got a solution for the new launcher problem please let us know !