http://bugs.winehq.org/show_bug.cgi?id=24096
--- Comment #7 from byteframe byteframe@gmail.com 2010-09-09 18:23:31 CDT --- I've tried what others have suggested in the other bug reports, that is, to disable gameoverlayrenderer.dll in winecfg, and it indeed allows me return to using the march=native CFLAG when compiling wine. As I understand, the Steam update 'forced' the gameoverlay dll, even when 'steam community' is disabled. Therefore users of older gcc (like myself) have problems. Also, I'm told the overlay/community is working with newer gcc, so that's good.
So, 'most' of this report is a dupe of the others, but the wininet issue still remains. I'm not entirely certain if it also came from the same bulk of changes to steam, but I suspect so. To that end, I'll try a regression test. The forced gameoverlay.dll is, naturally, the more substantial disruption for users.
Soon, I'll change the title of this report to be specific to the wininet issue. If I should instead open a new bug report, please let me know. Thanks!