https://bugs.winehq.org/show_bug.cgi?id=44540
Lorenzo Ferrillo lorenzofer@live.it changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Imperium GBR terminate |Imperium GBR close |unexpectly when using |unexpectly with native |native quartz.dll |quartz.dll (DirectX9 Feb | |2010 redist) and dsound.dll
--- Comment #4 from Lorenzo Ferrillo lorenzofer@live.it --- EDit: The resolved bug is the X11 crash with quartz.dll and dsound.dll setted as native.
When quartz.dll is native and dsound.dll is builtin the game still terminate, but without involving X11 errors, so it seems it is actually something else causing this.
I will keep this bug as resolved to indicate the first bug (X11 abort when dsound and quartz are native).