http://bugs.winehq.org/show_bug.cgi?id=8868
Summary: Oblivion crashes outdoors when moving across load boundry Product: Wine Version: CVS Platform: PC-x86-64 OS/Version: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ben@atomnet.co.uk
When moving around outside if you move over one of the load boundaries (the transparent area transitions that load as you move around outdoors) the game will appear to lock up entirely. The terminal says:
fixme:d3d:ActivateContext Offscreen rendering is only supported from the creation thread yet
fixme:d3d:ActivateContext Expect a crash now ... err:seh:setup_exception stack overflow 24 bytes in thread 0012 eip f7ca112c esp 7b7f0fe8 stack 0x7b7f1000-0x7b900000
err:ntdll:RtlpWaitForCriticalSection section 0x7c9e0e90 "d3d9_main.c: d3d9_cs" wait timed out in thread 0009, blocked by 0012, retrying (60 sec)
GIT as of Wed Jul 4 18:44:54 BST 2007