http://bugs.winehq.org/show_bug.cgi?id=18728
--- Comment #18 from Jerome Leclanche adys.wh@gmail.com 2010-05-25 23:00:58 --- Ok, here's a list of the issues this causes in d3d which are fixed by changing the OSRM to backbuffer: * Screenshots are black * Death effect is black (ffxDeath = 1) * Fullscreen special effects are black with rendered borders (ffxSpecial = 1) * Fullscreen glow permanently renders the screen black (ffxGlow = 1) * Cataclysm underwater is black (liquidDetail = 3)
Henri, were you able to get more info on this?