http://bugs.winehq.org/show_bug.cgi?id=21384
--- Comment #11 from Andy Wilkinson andy@wtribe.com 2010-03-16 16:45:55 --- (In reply to comment #10)
Created an attachment (id=26847)
--> (http://bugs.winehq.org/attachment.cgi?id=26847) [details]
debug patch
Does this patch make any difference? The game seems to die because we're making GL calls while the window is already destroyed. This patch avoids some of those, but it'll probably just die on the next one instead.
While it compiles, one question: do you want the same WINEDEBUG options on the log?