https://bugs.winehq.org/show_bug.cgi?id=40801
--- Comment #15 from Hans Petter Jansson hpj@copyleft.no --- (In reply to Paul Gofman from comment #14)
Indeed, Comment #2 suggests that previously game crashed with GLSL also and required indexed vertex blending support (as the corresponding patch fixed it.
So it seems to me correct resolution may be ABANDONED (as unless I missed something obvious this is not reproducible in the latest game anymore and the old client probably cannot be tested), or a DUPLICATE of bug #39057. Why would it be WONTFIX? It is also unlikely FIXED, as nothing changed in upstream Wine in regards to indexed vertex blending.
I assumed WONTFIX would be appropriate since this bug is about software vertex blending, and your testing seems to indicate it's still broken (final paragraphs of comment #12).
As far as DAoC is concerned though, I just retested with openSUSE Tumbleweed distro-provided Wine, and I agree this game currently works fine out of the box with GLSL enabled. The packages are based on Wine 4.19 patched with Gallium Nine support (wine-d3d9-helper.patch and wine-d3d9.patch) and staging.
I'm happy; how you'd like to deal with this report is up to you :)
Thanks for your work on Wine!