http://bugs.winehq.org/show_bug.cgi?id=22290
--- Comment #3 from Henri Verbeet hverbeet@gmail.com 2010-04-06 14:40:00 --- (In reply to comment #2)
fixme:d3d:context_apply_state Activating for CTXUSAGE_BLIT for an offscreen target with ORM_FBO. This should be avoided.
This is probably not the cause of the problem, but I am curious why it hits this codepath. Can you attach the output of glxinfo?
You can hit that from e.g. swapchain_blit() if the backbuffer format has fixups (P8, for example).
Can you also try to find out which d3d version this app uses? A +ddraw,+d3d8,+d3d9 log should give clues - just look at which channel shows activity after the app started up.
It's a ddraw application, note that the download isn't very large.