http://bugs.winehq.org/show_bug.cgi?id=34284
Bug #: 34284 Summary: Fur looks wrong on Sims 3 Pets Product: Wine Version: 1.5.31 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: dank@kegel.com Classification: Unclassified
Sims 3 Pets installs from cd and runs flawlessly in general (yay) with just 'winetricks dotnet20' (haven't tried it without).
But when you are choosing a pet, if you look at a pet with long fur, it looks very wrong, stippled instead of soft.
The game is loading d3dx9_36, but 'winetricks d3dx9_36' didn't help... so I'm guessing it's a wined3d problem. The log shows errors like
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 675 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x655dbe8) WINED3DFMT_L16_UNORM 1024x768 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x655dd68) WINED3DFMT_D24_UNORM_S8_UINT 1024x768 0 samples. err:d3d:wined3d_debug_callback 0x1605d8: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.".
but I don't know if they're related to the problem.