https://bugs.winehq.org/show_bug.cgi?id=57995
--- Comment #3 from Neko-san nekoNexus@protonmail.ch --- After further investigation it seems this was because the game isn't Large Address Aware, and this becomes more apparent when using DXVK: however, this being the case is also a problem with wined3d albiet not for the same reason - the game just simply runs out of memory sometimes at runtime (which I had happen during my testing while I was saving the game - which is arguably also pretty bad even though it's not consistent)