http://bugs.winehq.org/show_bug.cgi?id=10459
Daniele C. legolas558@email.it changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Crash in G-Nome which uses |Crash in G-Nome which uses |Smacker Video Codec |RenderWare v2.08 MR8 and |(smackw32 + render.r32) |Smacker Video Codec
--- Comment #3 from Daniele C. legolas558@email.it 2007-11-16 05:37:38 --- The problem is indeed in the RenderWare v2.08 MR8 DLL deployed with the game.
Before the crash, RwGetRasterPixels returns NULL. The game code does not handle such case, hence the crash in render.r32 during a possible attempt to copy pixels into another buffer.
I will debug in parallel the game under Windows XP and Wine using the same debugger, and possibly try another version of RenderWare.
Meanwhile, does anybody know about fixed/patched/updated versions of RenderWare v2.x ?