http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #86 from Bartłomiej Zimoń uzi18@o2.pl 2009-01-22 11:35:49 --- (In reply to comment #84)
As it has probably been said before, in order to fix this bug properly we need a software vertex shader implementation. This is a helluva work, and whining won't motivate anybody to do it.
What about hardware vertex shader implementation ?