http://bugs.winehq.org/show_bug.cgi?id=26013
Summary: Brigade E5 crashes at startup Product: Wine Version: 1.3.12 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: curran.michaelp@gmail.com
Created an attachment (id=33178) --> (http://bugs.winehq.org/attachment.cgi?id=33178) Console log of crash with +tid, +d3dxof and +d3dxof_parsing
When launching Brigade E5, the intro movies play and then the game crashes when it would normally be turning on the main menu. I've sorted through a +all trace, and the only warn preceding the crash process was:
warn:d3dxof:IDirectXFileEnumObjectImpl_GetNextDataObject Object is not correct
Review the d3dxof trace shows that the parser had been reading the input file into templates, until the one immediately before the warn. There were some heap allocation activity when the first line in what should have been the new template should have been detected, but I'm not sure if that is expected.
The demo available at http://games.softpedia.com/progDownload/Brigade-E5-New-Jagged-Union-Demo-Dow... has the same problem.
I've attached a console log of the crash with traces of d3dxof and d3dxof_parsing on.